While readers of the Community Tracker will have noticed the USATODAY.com preview that was posted earlier, I’ve noticed while reading through it on my lunch break that there’s an interview with Tim Schafer tucked away in there too — damn!
During the interview, Schafer sums up why even those who aren’t really into metal will still love Brutal Legend:
“Every little detail, every interaction, has some reward for the player, and I think that is important [...] Monkey Island wasn’t for people who just love pirates, and Full Throttle was not just for bikers. It’s that we use the lore of pirates and the lore of bikers to create a world that is unique.”
IGN has been handling the preview side of things, which reveals numerous details such as how the game begins, how various mechanics work, and also a little mention of the elusive multiplayer. However, be warned that this preview does detail the opening experience of the game, so if you’d rather it be a surprise you’re advised not to read this.
A summary of the key points of IGN’s preview without the spoilers:
- Eddie’s axe is called the Seperator, and his guitar is Clementine
- The guitar will be capable of unleashing a broad variety of attacks, including the Earthshaker for messing up the environment and the Relic Raiser for raising ancient artefacts
- The main world spans about 64 square kilometres
- The primary way of progressing seems to be comparable to games like Fable 2, where you can go to missions and then choose to take them on at your leisure
- Larger encounters in the game will be up to around 40 versus 40
- One of the multiplayer modes will be called ‘Battle of the Bands’
[April 3rd, 2009 at 9:41pm GMT+1] Various other previews have started appearing throughout the day, so keep an eye on the Community Tracker if you’re interested in them. Particularly noteworthy is that one reveals Eddie’s car to have a radio, loaded with an extensive library of quality metal.
That kind of answers a long-standing mystery about how exactly the music will be integrated with the game, with Peter McConnell who did the music for past Tim Schafer classics like Full Throttle, Grim Fandango, and Psychonauts presumably handling the more compositional stuff during the missions and cutscenes.