I’ve been provided with scans of the Game Informer preview mentioned the other day, which spans a couple of pages — albeit only one with text — and comes with some nice shots that I don’t believe have been seen elsewhere.
It doesn’t talk so much about the game itself, but instead about the publishing issues that’ve plagued Double Fine for a second time:
“We were suffering from the same lack of information that everyone was for a long time,” Shafer explains. “We’d heard there was going to be a merger, and we thought, ‘Oh, there’ll be shenanigans around the bend.’ Sure enough, shenanigans came.”
Tim Schafer also reveals that Brutal Legend‘s development did come perilously close to being shut down due to lack of funding, a problem that’s always going to be snapping at your heels when you’re left without a publisher:
“Regardless of the setbacks the game encountered throughout 2008, Double Fine avoided shutting down production, though Schafer admits the potential was looming in the final weeks before the deal was struck.”